As 3D visualization team, we have come across the inevitable moment when we need to pull something off for our team and clients. Some issues caused by us, some from our clients. We noticed from time to time that in our session with our clients, there will be some issue that can lead to low productive work or even worse by collapse the project. And here are the most dangerous thing to be done from both rendering team and client side.
1. Miscommunication and misunderstanding with the higher ups
The understanding of the project between project coordinator and his/her supervisor is crucial. They need to synchronize their point of view and work out the project content together before coming to 3D rendering service to save time and money. We’ve seen our client couldn’t make a clear statement between their teammate. And that can affect everything from teamwork to budget.
2. Late payment
Every business need money to operate their production. To pay on time is to show your respect toward your partners. No one want to work with people who slacking off all the time.
3. Repetition data editing
For you 3D renderers, you need to organize the data to make your client easy to access and work with by create data checklist. In each data edition session, professional rendering team will provide you the checklist of all data editing therefore you can check which part of your project was edited and that can deliver the project on time. Fail to achieve this may cause a bothersome problem of data editing, and that can lead to off track schedule.
4. Delay of data transmission
Delivering the project on time is the professional quality that need to acquire in every occupations. Both of client and render team need to follow up their schedule especially the task that need to coordinate between both sides, data transmission. Do not hesitate to ask for the information you need, keep in mind that the time is flowing and the money is wasting. However, there will always sometime that inevitable problems may occur, many experienced rendering studio can buffer the time for some specific tasks to create another coming up task to solve the problem. You may find this uncomfortable at first, but don’t worry, this can be learnt over time.