Step 1 : Project introduction

before-after.jpg

About the Project

New hope complex city is in the world island, Dubai. It was built as a complex building on middle of the ocean. This is the competition project. So.. Let get start!!

location

1.2 Start with select the Location

Select the area of perspective camera view

reference

1.3 Island Aerial view reference

References

It´s always important to gather the good reference images to be able to start a project. The photo reference images that we were able to take from the site was a great start. Some important information that we have considerated as below :

  • Dimensions.
  • Type and density of vegetation.
  • Shadows and lighting conditions.
  • Glass materials and the color of the water on site.
  • References (Collage).

 

Step 2 : Model preparation

Site surrounding Models &  3D Modelling

The next step is develop the 3D model by locate it to the site on Google Earth for confirm the dimensions and view the project context. Up next we´ll display the breakdown of the final 3Ds max model.


 

Step 3 : Lighting & Model preparation

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3.1 Physical model : Upper water

Building + Street + Trees + cars + boat + bridge + surrounding

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3.2 Physical model : Under water plants

From reference we are starting the density of under water plants.

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3.3 Overall area project :  upper view

Checking for the possibility of extension views.

wf3.jpg

3.4 Overall project upper : Aerial view 2

Boundary of the project cut through the unnecessary 3ds models.


Step 4 : Test rendering step by step

step 1

4.1 : Start with pavement & Random+ Main tower

Start with basic model main building + site area

3rd layer

4.2 : Over the water area check

Putting the tree & no refraction ocean

above

4.3 :  All layer to final render

Complete under water & top surface


Step 5 Post process in Photoshop

process 2

5.1 : Start with RAW rendering

Start with vray RGB color

post process3

5.2 Render ID channel to select separate layers

Render ID channel make you easy to select part by part to adjust single object that you would like to tune on & off color

p4.jpg

5.3 Render Total lighting channel to create the overall lighting

This layer will make you easy to control the overall lighting & base lighting material

p5.jpg

5.4 Compound all layer with Photoshop

Raw render + Render ID + Total lighting

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5.5 Adjust the reflection

Raw render + Render ID + Total lighting + Reflection layer make the high rise building more specular

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5.6 Put the cloud to the foreground

Adjust the depth of image by cloud & zdepth layer

 


Final stage : Complete post production

complete

Over all final image

detail1

Beach zoom detail

zoom2

Whale under water detail