Objective this project : From Raw Render retouch the human to the 3D rendering image
Hello everyone, and thanks to VWArtclub&Behance for giving me the chance to write an article about my latest project. I greatly appreciate the opportunity because this project was special to me for many reasons. It took 1 days finish it and was probably the most retouch basic lesson usefu. I hope that you will enjoy and find it useful!
Introduction.
I set thestandards for this work. And despite not quite meeting my our expectations, I'm very happy with the final images. I learned a lot and will probably be doing things differently in the next project. So, maybe you can find some useful information in this article. The things I wish I knew before I started working on it basic retouching.
Starting with project @ Raw RGB Render
Modeling.
That was the easiest part in this project. As this is not a modeling tutorial, I won't go into every detail. To model the building I used the floor plan that I had found on the internet, put it on a plane and painted polygons with the polygon pen tool for the walls on top of it. Then it was just a matter of extruding.
Finishing Raw RGB color
Raw reflection render Channel
The basic for fasting retouching tune color
Render ID for easy retouch
Di-Cut the human to the image
Add reflection with blue ambient color
Another very important thing is to add small details and imperfections everywhere. Dirt, pebbles, grass blades and so on. I scattered them all over the place with the same technique.
Final image rendering complete retouch
And that's it, thank you for reading to the end :) If I missed something, feel free to ask in the comment section below:
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